As the characters in video games get more fit, sculpted and athletic, the game players become more sedentary, amorphous and obese.
4.30.2010
4.25.2010
more and less
I know more than I think I do—and so much less than I should.
Labels:
knowledge,
learning,
self knowledge
4.23.2010
ad in
In the 21st C, who would have imagined that the computer industry’s biggest player (Google) would be a major advertising concern with a technology arm.
Labels:
adverstising,
google,
technology
4.21.2010
gritty reality
The digital sand castle began to pixilate, to disintegrate and crumble.
Labels:
digital,
sand castle,
world
4.18.2010
polar forces
Civilization arises from two inimical and polar forces: market and art.
Labels:
art,
civilization,
market,
polar forces
4.16.2010
4.15.2010
renewed ruins
At the tourist destination the renovations to the ruins were going well.
Labels:
renovations,
ruins,
tourist
4.12.2010
4.11.2010
4.08.2010
social wisdom
No matter the extent or depth of one’s knowledge, wisdom cannot be attained in a state of aloneness. Wisdom is a social phenomenon. It requires that one’s knowledge be deployed interpersonally or socially toward some good. That good may be artistic, scientific, altruistic, practical, etc., but wisdom is always instrumental and not isolate.
4.04.2010
first failed translation
The translation problem between languages pales before the struggle to translate the material world into any language.
Labels:
language,
material world,
translation
4.02.2010
mapped or lived
Determinism is a mapping of history. While free will exists only in the present.
Labels:
determinism,
free will,
history,
present
4.01.2010
immortal flaw
Immortality would be a bore. The best life ends in due course.
Labels:
boredom,
immortality,
life
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